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Alpha stages

This is just an example of some mechanics I will hopefully be implementing into a full game. I chose a minimal style when creating the images. I would like to make a side scroller where the player can travel back through the previous stages to search for gear, rebuild etc.

The game is set around a hobo battling to survive a zombie infested city, using various tools and equipment found throughout.

Any ideas or possible fixes for any of the bugs or just to get a smoother feel would be great as I would like to get the basics working well before moving forward. Arrow keys for movement, down for pickup, [space] to punch, [k] takedown (you will get a prompt) [f] throw (when available)

Alpha stages Screen Shots

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